Fantasy
Classic-tradition fantasy built for long campaigns, using concentrated rules that combine old and modern approaches while helping groups adapt material from other roleplaying games.
Directory entry · Christian Mehrstam / Whitehack
- Entry type
- Roleplaying game
- Rules family
- OSR / NSR
- Edition
- Whitehack
- Rules licence
- Not verified
01
What is it about?
Whitehack aims to reuse adventures, creatures, and resources from many periods of fantasy roleplaying through a compact rules foundation. Its fourth edition combines traditional procedures with newer ideas to produce emergent play. The specific edition matters because historical permissions for other volumes do not establish the current book’s licence.
02
At the table
Prepare a fantasy campaign and adapt creatures, abilities, or adventures using Whitehack’s guidance. Its compact rulebook is designed to support characters throughout extended play.
For module creators
Publishing modules
Publishing route unconfirmed
No public module permission is confirmed for Whitehack fourth edition. The FAQ says the author is not seeking third-party products, and the changes document removes OGL. Those statements do not themselves constitute a general ban on original adventures.
Conditions
Third-edition permissions do not automatically apply to fourth edition. To reuse Whitehack 4e text, trademarks or other material, use authorisation applicable to that edition or consult the author.
Permission and sources
03
Read the rules
Read the rulesLogos and credits
Logos identify the games listed and belong to their respective owners. Inclusion in this directory does not imply affiliation or endorsement.
Whitehack
Whitehack — Christian Mehrstam.
Original logo design, resized for the web.