Absurd, diceless space comedy driven by secret bids and shared narrative power.
Third-party modules welcomeAdventure Recast / Open gaming directory
Find your next system.
Explore RPG systems and their publishing options. Compare licences, their scope and Adventure Recast support.
Heroic d20 fantasy where characters contribute stories to the world: unique qualities, backgrounds, and relationships combine with dynamic combat and tools for original creation.
Third-party modules welcomeA setting-neutral system using one six-sided die and optional rules modules.
Third-party modules welcomeA microgame framework derived from 2400 that prioritizes description and fictional positioning, with polyhedral dice, a compact SRD, and templates for designing new games.
Third-party modules welcomeGeneric
Star Trek Adventures · Achtung! Cthulhu · Dune: Adventures in the Imperium
Directory entry · Community programme
Community programme
Modiphius’s multi-genre engine for cinematic action, using pools of d20s, successes, Momentum, and GM resources adapted to the needs of each individual game.
Third-party modules welcomeA generic system combining advantages and limited resources to resolve actions, with a token-based second edition and quick-start rules available on the publisher’s website.
Third-party modules welcomeThe original ACKS fantasy SRD, covering adventures, strongholds and domains.
Third-party modules welcomeA historical generic engine from Gold Rush Games for adventures in different genres using a shared foundation for characters and rules.
A universal diceless game in which characters choose how much effort to commit.
Advanced FASERIP
Superheroes
Directory entry · Multiple licences or conditions
Multiple licences or conditions
A superhero game with ranked abilities, percentile checks and an expanded 2023 rules set.
A compact GRAmel roleplaying game with separate player and game-master guides.
Paragon is AGON’s heroic-adventure engine, adaptable to other settings through trials, conflicts resolved with few rolls, and dedicated playsets.
Third-party modules welcomeA modular science-fiction game from Sasquatch Game Studio using a control die and a situation die.
An action game inspired by videogames and animation, combining personal scenes with dramatic battles featuring elemental powers, bonded weapons and summoned creatures with distinctive abilities.
Third-party modules welcomeMonster agents of DIVISION investigate supernatural phenomena to prevent the apocalypse while their emotions, relationships and destructive powers test the bonds that hold them together.
Third-party modules welcomeStories of survival, community, and power in a devastated world, with protagonists defined through playbooks and moves that launched the Powered by the Apocalypse tradition.
A fantasy game in which heroes race a real-time clock to prevent an apocalypse.
Third-party modules welcomeMonte Cook’s alternative fantasy game builds on a d20 framework, introducing distinctive peoples, classes and magic that reinterpret familiar adventuring roles and character archetypes.
Hermetic magi, companions, and grogs build a covenant in Mythic Europe through magical research, adventures, supernatural traditions, and the passing years.
Third-party modules welcomeA free Genesys introductory adventure set in the Twilight Imperium galaxy.
A fantasy game using custom dice to resolve physical, mental and social conflicts.
A reusable d6 resolution engine with half-dice increments and a fixed target of 15.
Third-party modules welcomeA lightweight fantasy roleplaying game inspired by early adventure games, designed for approachable character creation, exploration, encounters, and ongoing campaigns with a traditional feel.
Basic Roleplaying · historical BRP OGL SRD
Generic
Directory entry · Historical licence
Historical licence
The historical Basic Roleplaying SRD published under Chaosium’s own BRP Open-Gaming License. It is separate from the current BRP Universal Game Engine ORC material.
A cyberpunk game about humans, robots, clones and psychics, using pools of d6s.
An open-source grunge-fantasy project designed for quick play with little preparation, providing editable source files so groups can modify rules and regenerate their own documents.
Third-party modules welcomeSimple solo game.
Third-party modules welcomeBlack Flag is a fantasy engine built on the 5e tradition, with Luck and Talents; Tales of the Valiant is its reference game.
Third-party modules welcomeA career-based fantasy game with inventory pressure and reactive combat.
A game of criminal crews, dangerous scores and faction rivalry in haunted Doskvol.
Third-party modules welcomeAn action-focused toolbox using a d10 for checks and a separate d4 for twists.
Third-party modules welcomeOpen SRD of the survival horror game of the same name.
Third-party modules welcomeA multi-genre percentile rules engine for fantasy, horror, science fiction and other adventures.
Third-party modules welcomeAn invention-focused game adaptable to different eras and genres.
Fantasy roleplaying driven by characters’ beliefs and difficult choices.
A card-based rules engine whose characters grow by improving their decks.
Third-party modules welcomeExploration, strange forests and dangerous ruins with light, classless rules.
Third-party modules welcomeA compact toolkit for designing roleplaying games around four-sided dice.
Third-party modules welcomeSuperpowered gangsters and law enforcers in the Prohibition-era United States.
Dieselpunk war and supernatural intrigue using the Magnetic Variant of the D6 System.
A solo exploration toolkit using a map made from playing cards.
Third-party modules welcomeTroll Lord Games’ fantasy adventure game uses the SIEGE Engine, focusing checks on prime attributes while supporting the conversion of adventures from related fantasy games.
Third-party modules welcomeA classic-tradition science-fiction reference built around 2d6, supporting space campaigns and original material created using the Cepheus Engine rules and publishing framework together.
Third-party modules welcomeA free and open generic RPG by Fari Games.
Third-party modules welcomeA technofantasy role-playing game with pools of six-sided dice.
Third-party modules welcomeCodename Spandex
Superheroes
Directory entry · LicenseRef-Public-Domain
Multiple licences or conditions
A retroclone of Golden Heroes.
Third-party modules welcomeA freeform role-playing system for solo or shared storytelling.
Mongoose’s historical adaptation of Conan presents sword-and-sorcery adventures and must be distinguished from later roleplaying games using the same franchise through different publishers and systems.
Tactical alien defence with percentile tests and the OMEGA agency.
A compact generic roleplaying system using dice pools and bonuses to resolve actions.
Third-party modules welcomeA science-fiction exploration game in the Coriolis line. Crews leave a declining Ship City to explore dangerous ruins and recover artefacts in the Great Dark.
Third-party modules welcomeCoriolis: The Third Horizon follows spacefarers among ancient portals, rival factions and mysterious powers. It is distinct from Coriolis: The Great Dark.
Third-party modules welcomeGeneric
Serenity Role Playing Game · Battlestar Galactica Role Playing Game · Supernatural Role Playing Game
Directory entry · Not verified
Not verified
The historical version of Cortex combines attributes, skills, and different-sized dice for adventures across different genres and worlds.
A compact, setting-neutral game built with Cortex Prime.
Generic
Tales of Xadia: The Dragon Prince Roleplaying Game · Hammerheads · Eidolon Alpha
Directory entry · Community programme
Community programme
A multi-genre toolkit combining descriptive traits, different-sized dice, and rules modules to build the play experience a group wants.
Third-party modules welcomeIndigenous science fantasy in an alternate future without colonisation of the Americas.
Third-party modules welcomeA small fantasy game with 2d6 tests and generated spells.
Third-party modules welcomeMinimalist Lovecraftian horror focusing play on investigation and encounters with the incomprehensible, using a rules-light approach designed to be explained and started very quickly.
XCOM-inspired sci-fi game of alien invasions, interns who are giant rats, and the megacorps who employ them. Running on LUMEN.
Third-party modules welcomeGeneric
Numenera · The Strange · Old Gods of Appalachia Roleplaying Game
Directory entry · Multiple licences or conditions
Multiple licences or conditions
A multi-genre engine featuring concept-defined characters, graded difficulty, and resources that let players choose how much effort to commit to each challenge.
Third-party modules welcomeThe historical reference for D&D third edition and its 3.5 revision: adventuring fantasy with character classes, spells, monsters, and the d20 rules framework.
RESTful API that returns SRD data for endpoint names like `spells/?name=Acid+Arrow`.
An archived reference to D&D 5e tools in the Astral virtual tabletop.
The fifth-edition rules foundation for fantasy adventures: heroes from different classes explore dangerous places, negotiate with other characters, and confront extraordinary monsters together.
Third-party modules welcomeSRDs and other Open Game Content hosted on MediaWiki.
Another Runequest-like SRD.
Third-party modules welcomeTwo historical d20 Modern supplements extend adventures into science fiction and earlier eras while retaining the d20 rules framework and their original edition dependencies.
The historical adaptation of the d20 framework to contemporary adventures, with characters, skills, and equipment for stories beyond the system’s traditional medieval fantasy setting.
Modern fantasy expansion material from the Arcana section of the d20 Modern SRD.
Third-party modules welcomePlay D&D 3.5e on Foundry VTT.
A modern role-playing system using pools of six-sided dice.
Third-party modules welcomePulp science-fiction heroes who gain power by taking greater risks.
Third-party modules welcomeHeroic fantasy with a dice-pool method that balances talent against challenge.
Dark Dungeons
Fantasy
Directory entry · OGL 1.0a / LicenseRef-Public-Domain
Multiple licences or conditions
A complete 2010 fantasy retroclone, from dungeon exploration to immortality.
Third-party modules welcomeDarker Dungeons
Fantasy
Directory entry · OGL 1.0a / LicenseRef-Public-Domain
Multiple licences or conditions
A historical fantasy roleplaying game that combines a classic D&D rules lineage with selected Rolemaster-inspired procedures.
Third-party modules welcomeUndercover agents investigate and contain supernatural threats while conspiracies, cosmic horror, and the personal cost of their operations erode their lives.
Another OD&D retroclone with an SRD.
Third-party modules welcomeDemon Hunters and a Comedy of Terrors Beta
Horror
Directory entry · OGL 1.0a
Multiple licences or conditions
Comic occult missions for the Brotherhood in the 2015 prerelease beta.
Custom dice designed to be used with FATE, but adaptable to other systems too.
A solo role-playing game played in your head while falling asleep.
dnd5e on Foundry VTT
Other
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Play D&D 5e on Foundry VTT.
A free fantasy and historical roleplaying system built on twelve-sided dice, combining manoeuvre-driven combat, distinct priestly powers and magic that supports inventing new spells.
Third-party modules welcomeDungeon fantasy with shared authorship: adventurers explore, fight, and find treasure while players can introduce facts and help steer the fiction through their successes.
Third-party modules welcomeA BIONICLE G1 fan role-playing game with d20 checks and custom powers.
Third-party modules welcomeA percentile engine for modern espionage, investigations and action.
A fantasy adventure game of dangerous journeys, magic and exploration. Characters use a d20 skill system with fast, hazardous combat. The current Swedish game is also called Drakar och Demoner.
Third-party modules welcomeAn engine for emotional conflicts and relationships, used by Hillfolk.
Third-party modules welcomeA service of descriptive text, audio and maps for tabletop sessions.
Old-school adventure fantasy with strange secrets, dungeons, and danger, presented as a fast-moving game with a broad range of supporting third-party adventures and supplements.
Third-party modules welcomeFantasy adventure driven by the fiction, character moves and shared discoveries.
Third-party modules welcomeDungeoncaster SRD
Fantasy
Directory entry · CC BY-SA 4.0 / CC BY-ND 4.0
Multiple licences or conditions
A fantasy rules reference with narrative threats and polyhedral character dice.
Third-party modules welcomeThe fourth edition of D&D, with character powers, tactical encounters and skill challenges.
A fan-made fantasy and science-fiction mash-up using d10 roll-and-keep tests.
A compact fantasy RPG with d20 roll-under tests and quick dungeon adventures.
Third-party modules welcomeA Polish Renaissance-fantasy RPG about inheritance, power and trust.
Greg Porter’s generic system combines point-built characters, six-sided dice, and tools for fantasy, espionage, science-fiction, or superhero campaigns at different levels of capability.
Class-and-level fantasy based on the Effect Engine, featuring traits, backgrounds, and specialties; Essence collects the core rules for characters progressing through levels one to ten.
Third-party modules welcomeTranshuman science fiction of conspiracy and horror: digital identities, interchangeable bodies, and existential threats raise questions about being human after a devastating catastrophe.
Third-party modules welcomeDebt-driven treasure hunting in a strange city entering its electric age.
A free introduction to ELEMENTAL’s cinematic, genre-flexible d6 rules.
A space-adventure RPG based on Frontier’s Elite Dangerous universe.
Tactical guns, blades and supernatural powers in the post-rapture city of New Enoch.
Enchanted Realms
Fantasy
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Michael Downey’s fantasy roleplaying rules, published with an author’s permission notice covering his original content.
Third-party modules welcomeCyberpunk espionage and magic in late-21st-century San Francisco.
A genre-flexible system combining separate ability and skill dice.
Evil Genius Games’ contemporary action RPG supports adventures in modern settings, with a dedicated programme for publishing compatible supplements and adventures under its own agreement.
Third-party modules welcomeA real-time political crisis game of persuasion, private agendas and presidential decisions.
Third-party modules welcomeA d6-using system.
Third-party modules welcomeOld-school fantasy and sword-and-planet options built from several d20 traditions.
Third-party modules welcomeA retroclone of the original 1974 Dungeons and Dragons.
Third-party modules welcomeCrafty Games’ fantasy roleplaying game uses Mastercraft to support customized heroes and campaigns through a rules framework descended from the d20 tradition.
Fantasy exploration and tactical encounters using pools of custom six-sided dice.
An early story-focused Fudge variant with aspects and phased character creation.
Story-focused Fudge with aspects, a skill pyramid and characters built through life phases.
Third-party modules welcomeGeneric
Dresden Files Accelerated · Young Centurions · Do: Fate of the Flying Temple
Available in Recast · OGL 1.0a / CC BY 3.0
A compact, multi-genre version of Fate using approaches, aspects and Fate points.
Third-party modules welcomeA compact version of the narrative Fate system for stories about capable characters, offering a generic rules framework adaptable to different worlds and campaign genres.
Third-party modules welcomeA multi-genre narrative engine with skills, aspects and Fate points for capable characters and shared stories.
Third-party modules welcomeRaymond Turney’s fantasy RPG, developed from his experience co-creating RuneQuest.
Basic-style dungeon adventures for characters of levels one to five.
A paranormal military action game inspired by Metal Gear Solid and The A-Team, with a rules lineage through World of Dungeons.
Third-party modules welcomeA flexible trait-based RPG using two six-sided dice multiplied together.
Third-party modules welcomeFlexible, genre-neutral adventure with situation-based d6 pools and player-facing combat.
GMless stories about a fellowship pursuing a shared goal or falling apart.
Third-party modules welcomeFor Gold & Glory
Fantasy
Directory entry · OGL 1.0a / CC BY-SA 4.0 / CC BY 3.0
Multiple licences or conditions
Old-school fantasy rebuilding the advanced second-edition style of adventuring.
Third-party modules welcomeA fantasy exploration and survival game in a cursed land. Adventurers travel, discover ruins and can establish their own stronghold.
Third-party modules welcomeA d20 design framework for building class-and-level roleplaying games.
Third-party modules welcomeForge Engine Universal Roleplaying System
Generic
Directory entry · CC BY 4.0
Multiple licences or conditions
A universal tactical system using opposed d10 pools and energy spent on actions.
Third-party modules welcomeThe framework derived from the Blades in the Dark SRD, featuring risky actions, consequences, and tools for creating original games identified as Forged in the Dark.
Third-party modules welcome(archived page) a 2d6 system with wagers.
Third-party modules welcomeA superhero roleplaying toolkit with percentile rolls and a four-colour result table.
Third-party modules welcomeA very simple fantasy roleplaying game for first-time players.
Third-party modules welcomeA generic freeform roleplaying system using descriptive character traits and six-sided dice. This entry covers its first edition.
Third-party modules welcomeThe beta of Freeform Universal’s second edition. It is a distinct rules release with a separate copyright notice.
A science-fiction heist RPG where a growing deck represents your freelancer.
A genre-flexible power-fantasy system with optional alternative resolution methods.
A lightweight, adaptable roleplaying engine that describes abilities with words, helping groups create characters and resolve actions without imposing a particular setting or world.
Third-party modules welcomeFudge Lite
Generic
Directory entry · OGL 1.0a / CC BY-SA 2.0 / CC BY-NC-SA 3.0-US / CC BY 3.0
Multiple licences or conditions
A compact, genre-neutral Fudge game using descriptive traits and four Fudge dice.
Third-party modules welcomeA solarpunk 2d10 system that has several variants of the core rules.
Third-party modules welcomeA universal RPG combining Hero System and Interlock approaches.
A generic action engine where mixed dice turn into multiple successful actions.
Third-party modules welcomeGrimdark gang roleplaying in a hostile futuristic megacity.
Third-party modules welcomeGeneric
Realms of Terrinoth · Shadow of the Beanstalk · Embers of the Imperium
Directory entry · Community programme
Community programme
A generic narrative-dice system for fantasy, science fiction and other genres, where individual rolls can introduce meaningful changes to the unfolding story and its complications.
Third-party modules welcomeRailway ghost hunters protecting electric trains across haunted deadlands.
An minimal 2d6 system.
Third-party modules welcomeHackable old-school fantasy with a common adventurer base and modular class templates.
Third-party modules welcomeMythic fantasy about divine heroes reshaping a broken world through Words of Creation, supernatural confrontations, and tools for running ambitious open-ended campaigns together.
Third-party modules welcomeA generic, old-school percentile skill engine, providing a foundation for characters and adventures in different settings.
Third-party modules welcomeA horror roleplaying game combining cosmic and bodily horror. Its creator also provides a separate kit for third-party material.
Third-party modules welcomeCinematic fantasy driven by character goals, with fast narrative action.
Third-party modules welcomeGeneric
Trail of Cthulhu · Night’s Black Agents · Swords of the Serpentine
Directory entry · CC BY 3.0
A roleplaying reference designed for investigative stories, where abilities help uncover clues and the focus is understanding the mystery and deciding what to do.
Third-party modules welcomeAnime-inspired mecha combat balancing fast play, tactics and energy management.
Third-party modules welcomeA compact introduction to GURPS Fourth Edition’s universal roleplaying rules.
Old-school fantasy with opposed combat rolls and a second-by-second action count.
A solo haunted-house investigation using playing cards to simulate several kinds of dice.
Universal roleplaying with roll-and-keep d10 pools, wounds and timed actions.
Classic fantasy exploration with d20 checks, skill dice and resource management.
Third-party modules welcomeHexagon · Simple Universal System
Fantasy · Science fiction
Directory entry · CC BY-NC 4.0
Multiple licences or conditions
A historical generic-system reference now identified in its author’s catalogue as Hexagon.
Tactical cyberpunk about proxies, cybernetics and dangerous work in 2052.
Third-party modules welcomeCinematic space adventure based on fifth edition, featuring crews, alien species, robots, starships, and gambits that replace fantasy magic with technology and action.
Hyperspace d6
Science fiction
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Cinematic space fantasy with summed d6 pools and a volatile Destiny Die.
Polish dystopian science fiction about street survival under total surveillance in 2045.
Third-party modules welcomeA two-page supernatural game about software engineers hunting Alaska’s Iliamna monster.
Third-party modules welcomeSmall sword-and-sorcery adventures with three skill dice and dangerous ancient magic.
Third-party modules welcomeFast adventure across genres with a scene target, effort dice, timers and loot.
Third-party modules welcomeA lightweight fantasy roleplaying game descended from Into the Odd, with substantial changes to its rules.
Third-party modules welcomeChris McDowall’s adventure game is associated with a compact rules engine and Mark of the Odd, its specific route for creating derivative games and material.
Third-party modules welcomeUniversal, skill-based roleplaying with percentile checks, location wounds and modular magic.
Third-party modules welcomeIndustrial fantasy where firearms, machines and progress meet aether magic.
Classic fantasy adventuring in the style of 1975, with classes, levels and referee rulings.
Third-party modules welcomeFantasy
Ironsworn: Starforged
Directory entry · CC BY-NC-SA 4.0 / CC BY 4.0
Multiple licences or conditions
Dark-fantasy adventures driven by sworn vows, playable solo, cooperatively, or with a game master, using oracles and moves to generate unfolding events and consequences.
Third-party modules welcomeScience fiction
Ironsworn
Directory entry · CC BY-NC-SA 4.0 / CC BY 4.0
Multiple licences or conditions
A standalone science-fiction evolution of Ironsworn, using vows, space exploration, and planet and faction generators for play with or without a game master present.
Third-party modules welcomeDetailed universal roleplaying with point-built characters and a distinctive four-die roll.
Hard science-fiction survival among Jupiter’s colonies as supplies and infrastructure fail.
Third-party modules welcomeSurvival adventures across an infinite multiverse of different eras and realities.
Third-party modules welcomeA classless old-school fantasy toolkit where equipment defines each adventurer’s role, combining concise rules, d20 tests and a collection of one hundred level-less spells.
Third-party modules welcomeAn exploration-driven fantasy game and worldbuilding toolkit with classless characters, slot-based inventory, and procedures for wilderness journeys, dungeon expeditions and activities between adventures.
Third-party modules welcomeDark fantasy about outcasts in a land ruled by cruel gods.
Classic fantasy adventures focused on dungeon exploration, monster encounters, and recovering treasure, with straightforward rules and compatibility with older adventures and supporting game material.
Third-party modules welcomeJohn Harper’s short fantasy adventure of fugitives travelling aboard an airship, with ready-made characters, keys and dice-pool rules.
Third-party modules welcomeA science-fiction roleplaying game of mech pilots, with narrative play and tactical combat. Player material and third-party publication terms have separate scopes.
Third-party modules welcomeFantasy expeditions driven by time, resources and the ambitions of an adventuring company.
A percentile-skill rules framework for fantasy adventures and other contexts, published by Mongoose with an open-content declaration covering the text of the core rulebook.
Third-party modules welcomeA samurai-inspired fantasy roleplaying project using the Bloom system. Its rules permission does not confer rights to Legend of the Five Rings material.
An expanded fifth-edition fantasy game with additional options and tools, preserving compatibility with 5e material while providing a route for publishing original compatible supplements.
Third-party modules welcomeInvestigate supernatural threats in a Roman Empire that never fell.
A Rust command-line utility that generates licence files, including support for Open Game Content notices. The original collection labels it as Go, but its repository is a Rust project.
Pulp fantasy with flying ships, detailed wounds and journeys to other planets.
Solve supernatural cases on the boundary between everyday Britain and its Hidden World.
Third-party modules welcomeA solarpunk roleplaying game drawing on Blades in the Dark and 24XX, with linked introductory rules.
Third-party modules welcomeA Pickpocket Press fantasy game built around lower-powered, dangerous adventures, preceding the later Tales of Argosa rules and retaining its own distinct publishing licence.
Third-party modules welcomeMagical cats help their humans and protect their hometown in adventures for all ages.
Third-party modules welcomeAn SRD for a system based on what is colloquially known as "tactical Rock-Paper-Scissors".
Third-party modules welcomeYoung superheroes balance saving the city with relationships and a changing sense of identity.
Third-party modules welcomeMouse-scale fantasy adventures with a dedicated rules line and reference document, whose reuse permission is distinct from the separate licence for compatible third-party supplements.
Third-party modules welcomeFantasy exploration and survival with compact 2d6 rules, quick characters, and extensive random tables for creating magic, creatures, cities, and old-school adventures together.
Third-party modules welcomeHeroic fantasy inspired by Greek myth and early adventure games.
Detailed science fantasy and space opera in the Guild Space universe.
A family of games reducing d20 to its essentials, with concise character creation, combat and magic designed to reuse existing adventures, monsters and fantasy worlds.
A simple d6 based game that spawned many hacks.
Third-party modules welcomeRebels, intrigue and metal-fuelled magic in Brandon Sanderson’s Scadrial.
Supernatural drama about teenage monsters, identity, relationships, and power, using Apocalypse World-inspired rules and characters that embody the emotional tensions of growing up together.
Rules-light apocalyptic dark fantasy featuring desperate characters, accursed tombs, and lethal dangers in a decaying world steadily approaching its final days of existence.
Third-party modules welcomeDieselpunk corporations and occult war against the Dark Legion across the solar system.
A superhero game for creating original heroes, powers, and villains, with third-edition rules and a specific publishing route for adventures, settings, and compatible characters.
Third-party modules welcomeAshok Desai’s universal roleplaying system, published for adapting to different genres and settings. Its core book is distinct from the Myriad Lite software implementation.
Third-party modules welcomeHeroic action across genres, from mythic warriors to superpowered adventurers.
Third-party modules welcomeGeneric · Fantasy · Historical fantasy · Pulp adventure · Superheroes · Science fiction
M-SPACE
Directory entry · ORC
A multi-genre d100 game with skills shaped by culture and profession, detailed combat, magic, superpowers and vehicles rather than character classes or levels.
Third-party modules welcomeMutants, magic and scavenged technology in a lurid post-apocalyptic future.
An asynchronous roleplaying game of fictional blogs, rival characters and public challenges.
Third-party modules welcomeCyberpunk horror material for use with Mothership, currently in beta.
A designer’s toolkit for games where risky actions spend a scarce resource and consequences matter.
Third-party modules welcomeA fantasy roleplaying game with the author’s own conditions for noncommercial derivative work.
Third-party modules welcomeClassic exploration fantasy with rules organized for use at the table and an extensive range of adventures, monsters, and options for player characters.
Third-party modules welcomeOmnisGM Rules
Other
Directory entry · CC BY 4.0 / LicenseRef-DPCGL / LicenseRef-BRP-OGL 1.0
Multiple licences or conditions
A fast static reader collecting several open SRDs (D&D 5.2.1/5.1, Daggerheart, BRP) as clean HTML, with public Markdown sources and a complete Russian translation.
One-roll resolution and customisation options, represented here by the ORE Toolkit.
An open system that uses a d6-d6 as core.
Third-party modules welcomeOpen Core Roleplaying System
Generic
Directory entry · Multiple licences or conditions
Multiple licences or conditions
A classless, point-based system with flexible genres and optional dice variants.
A multi-genre game combining flexible characters, exploding dice, and tactical choices, with online rules and a dedicated community license for publishing derivative material.
Third-party modules welcomeA historical, genre-neutral West End Games engine that resolves actions with pools of six-sided dice and underpins several variants.
A skill-based adventure system that streamlines the d100 tradition, combining percentile checks, combat and magic with a reusable system reference document.
Third-party modules welcomeA short Polish horror game about fleeing an unstoppable monster.
Third-party modules welcomeA detailed modern-action game with tactical choices and extensive equipment.
Third-party modules welcomeA fantasy roleplaying system drawing on the tactical fourth-edition D&D tradition.
Third-party modules welcomeThe Organic Rules Components fantasy system by Vajra Enterprises. Its abbreviation is unrelated to the later ORC game licence.
Third-party modules welcomeThe second-generation OSRIC reference recreates first-edition advanced fantasy adventures with character classes, magic, monsters, and exploration of dangerous dungeons and wilderness environments together.
Third-party modules welcomeThe OSRIC revision reorganizes classic advanced fantasy for easier learning, adding explanations, examples, and a new line of rulebooks and supporting adventure material.
Third-party modules welcomeA Polish science-fiction campaign about exploring alternative Earths.
Paizo’s adventure fantasy with extensive character options: explore ruins, survive traps, face political intrigue, and seek treasure using rules derived from the d20 tradition.
Third-party modules welcomeThe original version of Pathfinder second edition: fantasy adventures with detailed character building, cooperative tactics, and a flexible three-action system for character turns.
Third-party modules welcomePathfinder second edition’s Remaster retains its tactical fantasy foundation while reorganizing the core books with changes to presentation, rules terminology, and the licensing framework.
Third-party modules welcomeTwenty year old Java application with tons of Open Game Content in its generator.
Fantasy roleplaying with moves, teamwork and success levels altered by advantage.
Play Pathfinder 1e on Foundry VTT.
pf2e on Foundry VTT
Other
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Play Pathfinder 2e on Foundry VTT.
A flexible, accessible game using opposing pools of white and black six-sided dice.
Old-school medieval fantasy with simple dice, dangerous dungeons and open-ended rulings.
Third-party modules welcomePlanar Gaming System
Fantasy
Directory entry · Multiple licences or conditions
Multiple licences or conditions
A planar fantasy rules project combining traits, dimensions and exploding roll-and-keep dice.
A Fate-derived experiment using polyhedral approaches and dice pools instead of ordinary Fate dice.
Generic
Dungeon World · Monsterhearts 2 · Ironsworn
Directory entry · Multiple licences or conditions
Multiple licences or conditions
A family of games inspired by Apocalypse World rather than one unified rulebook: each creator determines how their own stories, moves, and rules work.
A stat-free, cooperative engine where pushing another die can turn a costly success into disaster.
Third-party modules welcomeQuasar
Science fiction
Directory entry · Multiple licences or conditions
Multiple licences or conditions
A science-fiction roleplaying system with tables for detailed play and the author’s own reuse conditions.
Third-party modules welcomeAn introductory fantasy roleplaying game. Its separate creator resource provides text under specified reuse terms.
Third-party modules welcomeSRD for a modern version of HeroQuest (a d20 system with "masteries").
Third-party modules welcomeDario Nardi’s d20 fantasy game brings magic and electrotech together, offering varied character options and adventures ranging from traditional fantasy to science fantasy.
A generic Spanish-language roleplaying system. The 3.0 book uses three ten-sided dice and keeps the middle result; Micro RyF is a separate condensed version.
Cosmic horror with 2d6, professions and sanity. Original open rules from 2018.
Third-party modules welcomeHistorical fantasy · Fantasy
Clockwork & Chivalry, segunda edición
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Renaissance is a d100 engine for early modern adventures; Clockwork & Chivalry second edition applies it to a fantastical version of Civil War England.
Third-party modules welcomeA multi-genre percentile system resolving scenes as extended conflicts, with a choice of basic or detailed combat, skill-based characters, and extensively customizable powers.
Third-party modules welcomeA compact, genre-flexible game designed for quick characters and improvised adventures.
An old-school fantasy project with a surviving official character-sheet preview.
A six-rule microgame where characters discover new skills through play.
Third-party modules welcomeA reference document in the RuneQuest rules tradition, with an OGL notice and edition-specific content boundaries.
Nine distinct small roleplaying engines, collected with separate licensing notices.
Third-party modules welcomeA dice pool based universal system.
Third-party modules welcomeGeneric
Shadows Over Sol · Against the Dark Yogi · Dime Adventures
Directory entry · OGL 1.0a
Multiple licences or conditions
A generic engine of actions and consequences, playable with d10s or cards and supported by genre-specific subsystems for fantasy, science fiction and pulp adventures.
Third-party modules welcomeA flexible narrative engine using custom symbol dice and freely described character elements.
Third-party modules welcomeGeneric
Deadlands: The Weird West · Pathfinder for Savage Worlds · Rifts for Savage Worlds
Directory entry · Community programme
Community programme
An action-focused adventure system adaptable to many settings, using different die sizes for abilities and luck resources that help its leading characters.
Third-party modules welcomeMinimal dungeon fantasy that describes adventurers with compact monster-style statistics.
Dark fantasy about desperate survivors facing a world’s approaching destruction.
Third-party modules welcomeThe introductory rules and publication guidance for Shadowdark, a fantasy adventure game using twenty-sided dice.
Third-party modules welcomeAn all-ages storytelling game where each character has a troublesome invisible Shadow.
A portable roleplaying game designed for storytelling while walking outdoors.
A car-racing roleplaying game about competition, vehicle tuning and life between races.
Third-party modules welcomeAn open source 3d6 system.
Third-party modules welcomeScience fantasy on an alien world shaped by strange peoples and ambient energy.
Matt Jackson’s compact roleplaying game designed to support solo play.
Third-party modules welcomeEero Tuovinen’s universal system develops the rules of The Shadow of Yesterday, separating them from that game’s setting to support stories in other genres and worlds.
Third-party modules welcomeAn introductory old-school fantasy game with four core classes and early-level adventures.
A dice-design toolkit explaining symbol probabilities, narrative checks and random generators.
Third-party modules welcomeSpire the City Must Fall
Fantasy · Urban fantasy
Directory entry · Community programme
Community programme
Dark-elf revolutionaries fight oppression in a sprawling, dangerous vertical city.
Third-party modules welcomeEspionage and contemporary action in a d20-derived family, with agents, missions, and campaign tools that differ between the classic edition and Spycraft 2.0.
Fantasy with the open fifth-edition rules: SRD 5.2.1.
Third-party modules welcomeSpace missions amid great houses, frontier conflicts and psychic dangers.
A comic space adventure about spectacularly incompetent crews.
Third-party modules welcomeSpace opera set roughly five hundred years in the future, based on David Collins-Rivera’s universe and published as a freely available rulebook under ongoing development.
Third-party modules welcomeScience-fantasy adventures among strange worlds: crews equipped with powered armor, laser weapons, and magic investigate alien ruins and mysteries across a shared galactic setting.
Third-party modules welcomeStarfinder second edition brings magic, aliens, and advanced technology to the Pathfinder second-edition engine, featuring three-action turns and multiple degrees of success and failure.
Third-party modules welcomeAn old-school science-fiction sandbox with world creation, factions and psychic adventurers.
Third-party modules welcomeGeneric
Scion, segunda edición (Storypath) · Trinity Continuum (Storypath) · Curseborne (Storypath Ultra)
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Onyx Path’s family of narrative engines supports different genres. Storypath and Storypath Ultra share a lineage, with game-specific rules and distinct iterations.
Third-party modules welcomePosthuman science fiction balancing extraordinary capabilities with beliefs and narrative influence.
Third-party modules welcomeAdventure fantasy inspired by the original game, with heroes, monsters, and treasure, presented by Mythmere Games through Complete Revised and associated supporting resources.
Third-party modules welcomeA free, browser-based Star Wars d20 tabletop RPG blending Saga Edition depth with 5e ease; includes online character, starship, and map builders.
A dark-fantasy roleplaying game of exploration and corruption, centred on the ancient forest of Davokar and the societies surrounding it.
Third-party modules welcomeA diceless roleplaying system distributed as a free PDF, with a copyright notice allowing personal printing.
A successor to Low Fantasy Gaming focused on fantasy adventures and emergent play, featuring its own revised rules and a freely available playtest document.
Third-party modules welcomeA classless fantasy roleplaying system with skills, opposed combat, fatigue and wounds.
Exotic fantasy with diverse cultures, magic and a shared action table.
A modular genre-neutral game with opposed dice and fast character creation.
A collection of short experimental roleplaying games, correspondence games and scenarios.
A universal heroic roleplaying system with scalable traits, gear and powers.
Third-party modules welcomeA d6-based fantasy retroclone emphasizing dungeon exploration and wargame roots.
Third-party modules welcomeDavid Black’s compact fantasy game uses classic adventure principles, with a historical reference document published with the author’s permission and a clearly delimited open-content notice.
Third-party modules welcomeDeadly modern missions offer ambitious Contractors extraordinary powers.
The House of Blue Men · Sorcery & Superscience
Fantasy · Science fiction
Directory entry · Not verified
Not verified
A science-fantasy introductory adventure beneath a shattered moon.
A hyperlinked rules reference covering fantasy classes, spells, monsters and variants.
Third-party modules welcomeJames V. West’s generic narrative game uses character traits and a pool of dice to share responsibility for creating the unfolding story at the table.
A design toolkit for stories of risk, loss, stress and lasting consequences.
Third-party modules welcomeFantasy centered on people and moral choices, where adventures and character growth reshape Near; Solar System develops the underlying rules into a separate framework.
Third-party modules welcomeAn simple system (it uses only d6) but surprisingly deep.
Third-party modules welcomeA historical Irish publisher archive of modern, horror and cinematic action games.
Scott Lininger’s generic narrative system describes abilities through words and differently sized dice, emphasizing interpretation and concise resolution instead of extensive numerical character statistics.
The reference rules derived from Legacy: Life Among the Ruins, where players develop both a family of survivors and individual characters across generations.
Third-party modules welcomeA collaborative fantasy setting adaptable to different game systems.
A compact fantasy game with one d10, simple classes and quick adventures.
Third-party modules welcomeGeneric
Tiny Dungeon, segunda edición · Tiny Frontiers: Revised · Tiny Supers
Directory entry · Community programme
Community programme
Gallant Knight Games’ minimalist rules engine powers fantasy, science-fiction, superhero, horror and other games, with adjustments and character options tailored to each title.
Third-party modules welcomeA Brazilian heroic fantasy game set in Arton, a world of cities, gods and dangerous creatures threatened by the Tormenta, with extensive options for adventurers.
Third-party modules welcomeIce Age hunters explore a world where spirits and everyday survival overlap.
The historical reference for Mongoose Traveller first edition provides a science-fiction engine for characters, spacecraft and adventures across different interstellar settings.
Third-party modules welcomeA historical d20 adaptation of Traveller for space adventures involving characters, skills, combat, and travel; T20 Lite provides a shortened introduction to the rules.
Third-party modules welcomeA historical RPG reference whose original rules are currently unavailable.
Common people become adventurers and build a haven amid a ruined fantasy realm.
Generic
Big Eyes, Small Mouth (linaje Tri-Stat) · Silver Age Sentinels · Absolute Power (evolución de Tri-Stat)
Directory entry · Not verified
Not verified
Guardians of Order’s historical generic system builds characters with points and three main statistics—Body, Mind, and Soul—supporting different genres and levels of power.
Generic
Halfling Hustlers · Interstellar Explorers · Deep Trouble in Oldport Bay
Directory entry · CC BY 3.0
A minimalist narrative game for different genres, with characters defined by brief concepts and challenges resolved using one to three ordinary six-sided dice.
Third-party modules welcomeScience-fantasy journeys across a strange multiverse, featuring unusual characters, mystical barges, dying gods, and distant worlds explored through straightforward six-sided-dice rules and conversation.
Third-party modules welcomeTragic fantasy about treasure hunters: Dark tells stories of doomed expeditions, while Gold adapts that foundation for ongoing exploration campaigns and old-school adventure play.
Third-party modules welcomeGeneric
Blue Rose (edición original de 2005) · Damnation Decade (adaptación True20) · Freeport (versión True20)
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Green Ronin’s multigenre adventure engine uses a single d20 and first appeared in the original Blue Rose before becoming an independent rules framework.
Third-party modules welcomeNate Treme’s minimalist 2d6 engine works across genres and settings, originating in The Eternal Caverns of Urk and inspiring distinct hacks and variants.
Third-party modules welcomeClassic fantasy with handfuls of six-sided dice and solo adventures.
A lighter introduction to the Fantasy Dice approach.
Third-party modules welcomeA historical reference to a poker-dice roleplaying game.
A universal game supporting guided, cooperative and solo play.
Space opera about exploration, conflict, politics and commerce.
Third-party modules welcomeA deliberately abrasive satire of indiscriminate dungeon-style violence in a modern city.
Third-party modules welcomeVISORPG-Z+ Gold Edition
Generic
Directory entry · Multiple licences or conditions
Multiple licences or conditions
VISORPG-Z+ Gold Edition (2026): Solo roleplaying inspired by videogames, dialogue trees and genre templates.
Third-party modules welcomeSolo roleplaying inspired by videogames, dialogue trees and genre templates.
Third-party modules welcomeA lightweight versatile d6 system.
Third-party modules welcomeA lightweight roleplaying engine using ordinary playing cards.
Third-party modules welcomeA browser tool for fifth-edition encounters and initiative tracking.
An open release of the rules engine used by Over the Edge’s second edition, separated from its setting so creators can develop their own games and material.
Third-party modules welcomeClassic-tradition fantasy built for long campaigns, using concentrated rules that combine old and modern approaches while helping groups adapt material from other roleplaying games.
A dice pool based game where the size of the pool is determined by several factors; has optional rules converting to other resolution systems.
Third-party modules welcomeFar-future fantasy adventures with extensive sandbox-building tools.
Third-party modules welcomePulp adventure · Generic
Clockwork Wuxia · Purgatory · Celestial
Directory entry · Multiple licences or conditions
Multiple licences or conditions
Cinematic action and shared storytelling emphasize spectacular descriptions over simulation; Open, Reloaded, and Black Belt must be distinguished when checking their texts and permissions.
D6 based system.
Third-party modules welcomeYAGS Yet Another Game System - a generic system.
Third-party modules welcomeGeneric
ALIEN RPG · Tales from the Loop · Forbidden Lands
Directory entry · FTL 1.1 / OGL 1.0a
Multiple licences or conditions
Free League’s adaptable engine supports different genres, from fantasy exploration and mystery to space horror and survival, with specific variants for each game.
Third-party modules welcomeGritty sword-and-sorcery with percentile dice and colour-coded outcomes.
No systems found.
Try another name or clear the filters.
The directory links to open rules and their publishers. A listing does not imply Recast integration. Related games are references, not additional supported systems.
Logos and credits
Logos identify the games listed and belong to their respective owners. Inclusion in this directory does not imply affiliation or endorsement.
13th Age 1e / Archmage Engine
13th Age 1e / Archmage Engine — Fire Opal Media Inc. / Pelgrane Press Ltd..
Original logo design, resized for the web.
24XX
24XX — Pretendo Games / Jason Tocci.
Original logo design, resized for the web.
2d20
2d20 — Modiphius Entertainment.
Original logo design, resized for the web.
6d6 RPG / 6d6 Fireball
6d6 RPG / 6d6 Fireball — 6d6 RPG.
Original logo design, resized for the web.
Action! System histórico
Action! System histórico — Gold Rush Games / Action! System.
Original logo design, resized for the web.
Agon / Paragon System
Agon / Paragon System — John Harper / Evil Hat Productions.
Original logo design, resized for the web.
Anima Prime
Anima Prime — Berengad Games / Christian Griffen.
Original logo design, resized for the web.
Apocalypse Keys
Apocalypse Keys — Evil Hat Productions / Sword Queen Games.
Original logo design, resized for the web.
Apocalypse World
Apocalypse World — lumpley games.
Original logo design, resized for the web.
Arcana Unearthed
Arcana Unearthed — Monte Cook / Malhavoc Press.
Original logo design, resized for the web.
Ars Magica · Definitive Edition
Ars Magica · Definitive Edition — Atlas Games.
Original logo design, resized for the web.
Basic Fantasy RPG 4e
Basic Fantasy RPG 4e — Chris Gonnerman / Basic Fantasy Project.
Original logo design, resized for the web.
BIND Is Not D&D
BIND Is Not D&D — BIND RPG (proyecto comunitario).
Original logo design, resized for the web.
Black Flag / Tales of the Valiant
Black Flag / Tales of the Valiant — Open Design LLC d/b/a Kobold Press.
Original logo design, resized for the web.
BRP
BRP — Chaosium Inc..
Original logo design, resized for the web.
Cairn
Cairn — Yochai Gal / Cairn Press.
Original logo design, resized for the web.
Castles & Crusades / SIEGE Engine
Castles & Crusades / SIEGE Engine — Troll Lord Games.
Original logo design, resized for the web.
Cepheus Engine
Cepheus Engine — Samardan Press.
Original logo design, resized for the web.
Conan: The Roleplaying Game d20
Conan: The Roleplaying Game d20 — Conan Properties International LLC / Mongoose Publishing.
Original logo design, resized for the web.
Cortex Classic / Cortex original
Cortex Classic / Cortex original — Rusty Sellsword Design.
Original logo design, resized for the web.
Cortex Prime
Cortex Prime — Dire Wolf Digital.
Original logo design, resized for the web.
Cthulhu Dark
Cthulhu Dark — Graham Walmsley / Thieves of Time.
Original logo design, resized for the web.
Cypher System
Cypher System — Monte Cook Games LLC.
Original logo design, resized for the web.
D&D 3e / 3.5 SRD
D&D 3e / 3.5 SRD — Wizards of the Coast LLC.
Original logo design, resized for the web.
D&D 5e SRD 5.1
D&D 5e SRD 5.1 — Wizards of the Coast LLC.
Original logo design, resized for the web.
d20 Future / d20 Past
d20 Future / d20 Past — Wizards of the Coast.
Original logo design, resized for the web.
d20 Modern SRD
d20 Modern SRD — Wizards of the Coast.
Original logo design, resized for the web.
Delta Green: ediciones históricas y retirada de OGL
Delta Green: ediciones históricas y retirada de OGL — Delta Green Partnership.
Original logo design, resized for the web.
Dominion Rules
Dominion Rules — Dominion Rules (proyecto / Dominion Games).
Original logo design, resized for the web.
Donjon
Donjon — Clinton R. Nixon / conBarba (edición española).
Original logo design, resized for the web.
Dungeon Crawl Classics
Dungeon Crawl Classics — Goodman Games.
Original logo design, resized for the web.
Dungeon World
Dungeon World — Dungeon World / original game by Sage LaTorra and Adam Koebel.
Original logo design, resized for the web.
EABA
EABA — BTRC / Greg Porter.
Original logo design, resized for the web.
Ebon Fantasy Essence
Ebon Fantasy Essence — Ebon Gryphon Games.
Original logo design, resized for the web.
Eclipse Phase
Eclipse Phase — Posthuman Studios LLC.
Original logo design, resized for the web.
Everyday Heroes
Everyday Heroes — Evil Genius Games.
Original logo design, resized for the web.
Fantasy Craft
Fantasy Craft — Crafty Games LLC.
Original logo design, resized for the web.
Fate Accelerated
Fate Accelerated — Evil Hat Productions.
Original logo design, resized for the web.
Fate Condensed
Fate Condensed — Evil Hat Productions.
Original logo design, resized for the web.
Fate Core
Fate Core — Evil Hat Productions.
Original logo design, resized for the web.
Forged in the Dark
Forged in the Dark — One Seven Design.
Original logo design, resized for the web.
Fudge
Fudge — Grey Ghost Press, Inc..
Original logo design, resized for the web.
Genesys
Genesys — Fantasy Flight Games / EDGE Studio.
Original logo design, resized for the web.
Godbound
Godbound — Kevin Crawford / Sine Nomine Publishing.
Original logo design, resized for the web.
GORE
GORE — Daniel Proctor / Goblinoid Games.
Original logo design, resized for the web.
GUMSHOE SRD
GUMSHOE SRD — Pelgrane Press.
Original logo design, resized for the web.
Hyperlanes
Hyperlanes — Scrivened LLC.
Original logo design, resized for the web.
Into the Odd / Mark of the Odd
Into the Odd / Mark of the Odd — Chris McDowall / Lost Pages.
Original logo design, resized for the web.
Ironsworn
Ironsworn — Shawn Tomkin / Tomkin Press.
Original logo design, resized for the web.
Ironsworn: Starforged
Ironsworn: Starforged — Shawn Tomkin / Tomkin Press.
Original logo design, resized for the web.
Knave 1e
Knave 1e — Ben Milton / Questing Beast.
Original logo design, resized for the web.
Knave 2e
Knave 2e — Ben Milton / Questing Beast.
Original logo design, resized for the web.
Labyrinth Lord
Labyrinth Lord — Daniel Proctor / Goblinoid Games.
Original logo design, resized for the web.
Legend
Legend — Mongoose Publishing.
Original logo design, resized for the web.
Level Up Advanced 5th Edition
Level Up Advanced 5th Edition — EN Publishing.
Original logo design, resized for the web.
Low Fantasy Gaming original
Low Fantasy Gaming original — Stephen J. Grodzicki / Pickpocket Press.
Original logo design, resized for the web.
Magical Kitties Save the Day · 2nd Edition
Magical Kitties Save the Day logo © Trident, Inc. d/b/a Atlas Games. Used for editorial identification.
Original logo design, resized for the web.
Mausritter
Mausritter — Isaac Williams / Losing Games.
Original logo design, resized for the web.
Maze Rats
Maze Rats — Ben Milton / Questing Beast.
Original logo design, resized for the web.
Microlite20 y variantes
Microlite20 y variantes — Robin V. Stacey y colaboradores.
Original logo design, resized for the web.
Monsterhearts / Monsterhearts 2
Monsterhearts / Monsterhearts 2 — Avery Alder / Buried Without Ceremony.
Original logo design, resized for the web.
MÖRK BORG
MÖRK BORG — Ockult Örtmästare Games / Stockholm Kartell.
Original logo design, resized for the web.
Mutants & Masterminds 3e
Mutants & Masterminds 3e — Green Ronin Publishing.
Original logo design, resized for the web.
Mythras Imperative actual
Mythras Imperative actual — The Design Mechanism.
Original logo design, resized for the web.
Old-School Essentials
Old-School Essentials — Necrotic Gnome / Gavin Norman.
Original logo design, resized for the web.
Open Legend RPG
Open Legend RPG — Seventh Sphere Entertainment.
Original logo design, resized for the web.
OpenD6 histórico
OpenD6 histórico — Purgatory Publishing / West End Games.
Original logo design, resized for the web.
OpenQuest SRD actual
OpenQuest SRD actual — D101 Games / Newt Newport.
Original logo design, resized for the web.
OSRIC 2
OSRIC 2 — Stuart Marshall / Matthew Finch.
Original logo design, resized for the web.
OSRIC 3
OSRIC 3 — Mythmere Games.
Original logo design, resized for the web.
Pathfinder 1e
Pathfinder 1e — Paizo.
Original logo design, resized for the web.
Pathfinder 2e anterior al Remaster
Pathfinder 2e anterior al Remaster — Paizo.
Original logo design, resized for the web.
Pathfinder 2e Remaster
Pathfinder 2e Remaster — Paizo Inc..
Original logo design, resized for the web.
Powered by the Apocalypse (PbtA)
Powered by the Apocalypse (PbtA) — lumpley games.
Original logo design, resized for the web.
Radiance RPG
Radiance RPG — Dario Nardi / Radiance House.
Original logo design, resized for the web.
Rats in the Walls
Rats in the Walls — Kobayashi.
Original logo design, resized for the web.
Renaissance / Clockwork & Chivalry 2e
Renaissance / Clockwork & Chivalry 2e — Cakebread & Walton.
Original logo design, resized for the web.
Revolution d100
Revolution d100 — Alephtar Games.
Original logo design, resized for the web.
Saga Machine
Saga Machine — Tab Creations LLC.
Original logo design, resized for the web.
Savage Worlds
Savage Worlds — Pinnacle Entertainment Group.
Original logo design, resized for the web.
Solar System
Solar System — Arkenstone Publishing / Eero Tuovinen.
Original logo design, resized for the web.
Spycraft 1e / 2e
Spycraft 1e / 2e — Crafty Games.
Original logo design, resized for the web.
SRD 5.2.1
SRD 5.2.1 — Wizards of the Coast LLC.
Original logo design, resized for the web.
Stardrifter
Stardrifter — David Collins-Rivera.
Original logo design, resized for the web.
Starfinder 1e
Starfinder 1e — Paizo Inc..
Original logo design, resized for the web.
Starfinder 2e
Starfinder 2e — Paizo Inc..
Original logo design, resized for the web.
Storypath / Storypath Ultra
Storypath / Storypath Ultra — Onyx Path Publishing.
Original logo design, resized for the web.
Swords & Wizardry
Swords & Wizardry — Matthew J. Finch / Mythmere Games.
Original logo design, resized for the web.
Tales of Argosa
Tales of Argosa — Pickpocket Press / Daniel Comerci.
Original logo design, resized for the web.
The Black Hack
The Black Hack — David Black / Squarehex.
Original logo design, resized for the web.
The Pool
The Pool — James V. West.
Original logo design, resized for the web.
The Shadow of Yesterday
The Shadow of Yesterday logo — Arkenstone Publishing. Used under the publisher’s express permission to reference the brand.
Original logo design, resized for the web.
The Window
The Window — Scott Lininger / Methods in the Madness.
Original logo design, resized for the web.
TinyD6
TinyD6 — Gallant Knight Games.
Original logo design, resized for the web.
Tormenta20
Tormenta20 — Jambô Editora / Dan Ramos.
Original logo design, resized for the web.
Traveller SRD de primera edición Mongoose
Traveller SRD de primera edición Mongoose — Far Future Enterprises / Mongoose Publishing.
Original logo design, resized for the web.
Traveller T20
Traveller T20 — Far Future Enterprises / QuikLink Interactive.
Original logo design, resized for the web.
Tri-Stat dX
Tri-Stat dX — Guardians of Order, Inc..
Original logo design, resized for the web.
Tricube Tales
Tricube Tales — Richard Woolcock / Zadmar Games.
Original logo design, resized for the web.
Troika!
Troika! — Melsonian Arts Council.
Original logo design, resized for the web.
Trophy Dark / Trophy Gold
Trophy Dark / Trophy Gold — Hedgemaze Press / Trophy.
Original logo design, resized for the web.
True20
True20 — Green Ronin Publishing.
Original logo design, resized for the web.
Tunnel Goons
Tunnel Goons — Nate Treme / Highland Paranormal Society.
Original logo design, resized for the web.
WaRP System
WaRP System Logo, Copyright 2012 Trident, Inc. d/b/a Atlas Games; Designer Michelle Nephew. The WaRP System Logo is Open Game Content, distributed under the Open Game License Version 1.0a.
Original logo design, resized for the web.
Open Game License 1.0a
Legal Information
Permission to copy, modify, and distribute the WaRP System Reference Document (“SRD”) and WaRP System Logo (“Logo”) is hereby
granted through the use of the Open Game License Version 1.0a. The SRD and Logo are Open Game Content as described in Section 1(d) of
the License. The most recent versions of the SRD and Logo may be downloaded at www.atlas-games.com/warp
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative
Material" means copyrighted material including derivative works and translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the
extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos
and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or
audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a
Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use",
"Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game
Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or
subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free,
non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright
date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility
or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are
Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version
of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have
written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open
Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
WaRP System Reference Document, Copyright 2012 John A. Nephew. Published under license by Trident, Inc. d/b/a Atlas Games; Authors
Jonathan Tweet with Robin D. Laws; Editor Michelle Nephew.
WaRP System Logo, Copyright 2012 Trident, Inc. d/b/a Atlas Games; Designer Michelle Nephew.
END OF LICENSE
Whitehack
Whitehack — Christian Mehrstam.
Original logo design, resized for the web.
Wushu Open / Wushu Reloaded
Wushu Open / Wushu Reloaded — Daniel Bayn / Le Scriptorium (édition française).
Original logo design, resized for the web.
Year Zero Engine
Year Zero Engine — Fria Ligan AB / Free League Publishing.
Original logo design, resized for the web.