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Nate Treme’s minimalist 2d6 engine works across genres and settings, originating in The Eternal Caverns of Urk and inspiring distinct hacks and variants.

Directory entry · Highland Paranormal Society / Nate Treme

Third-party modules welcome
Entry type
Rules engine
Rules family
Tunnel Goons
Edition
Tunnel Goons
Rules licence
CC BY 4.0

01

What is it about?

Tunnel Goons provides a short framework for characters, equipment and uncertain actions. Although it appeared within an adventure publication, its author explicitly proposes it for many genres and settings. Its simplicity has provided a starting point for hacks including Kobold Krew and Crime Goons, each with its own changes.

02

At the table

A referee describes the world and players decide how to act. For uncertain actions, roll 2d6, add relevant advantages and compare the total with the difficulty.

For module creators

Publishing modules

Independent sales

Source checked ·

You can create and publish original adventures based on Tunnel Goons under CC BY 4.0, including commercially. The author directly clarified that the Creative Commons notice means Attribution.

Conditions

Provide attribution, a licence link and identification of changes; do not present the product as official. Do not infer permission for third-party assets outside the licensed text.

Permission and sources

03

Read the rules

Read the rules Licence source
Logos and credits

Logos identify the games listed and belong to their respective owners. Inclusion in this directory does not imply affiliation or endorsement.

Tunnel Goons

Tunnel Goons — Nate Treme / Highland Paranormal Society.

Original logo design, resized for the web.

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