Fantasy / Historical fantasy
Hermetic magi, companions, and grogs build a covenant in Mythic Europe through magical research, adventures, supernatural traditions, and the passing years.
Available in Recast
Third-party modules welcome- Entry type
- Roleplaying game
- Rules family
- Ars Magica
- Edition
- Definitive Edition
- Rules licence
- CC BY-SA 4.0
01
What is it about?
Ars Magica sets campaigns in a medieval Europe where myths and the supernatural are real. The group develops a covenant and its inhabitants over time, sharing attention between different characters, adventures, study, and politics. Hermetic magic and the community’s evolution are central to this particular game.
02
At the table
Play magi, companions, or grogs as the story requires. Combine characteristics and abilities with rolls, and organize the covenant’s seasons of study, projects, and adventures.
For module creators
Publishing modules
Independent sales
Open Ars permits you to create, publish and sell adventures and supplements derived from the licensed fifth-edition/Definitive text independently under CC BY-SA 4.0.
Conditions
Attribution, identification of changes and share-alike are required for adaptations. Artwork, cartography and design are excluded unless specifically stated; follow the separate trademark conditions and do not imply official status.
Permission and sources

03
Read the rules
Read the rules Licence source Ars MagicaLogos and credits
Logos identify the games listed and belong to their respective owners. Inclusion in this directory does not imply affiliation or endorsement.
Ars Magica · Definitive Edition
Ars Magica · Definitive Edition — Atlas Games.
Original logo design, resized for the web.