Fantasy / Historical fantasy
A free fantasy and historical roleplaying system built on twelve-sided dice, combining manoeuvre-driven combat, distinct priestly powers and magic that supports inventing new spells.
Directory entry · Dominion Rules (proyecto / Dominion Games)
Third-party modules welcome- Entry type
- Rules engine
- Rules family
- Generic
- Edition
- Dominion Rules
- Rules licence
- Dominion Rules Licence (DRL)
01
What is it about?
Dominion Rules provides tools for historical or fantasy settings called dominions. Its rules cover combat with feints and defences, priests relying on divine favour and flexible witchcraft. Groups select the components appropriate to their world and can construct creatures using a collection of dedicated beast skills.
02
At the table
Tests use a d12. Combat includes offensive and defensive manoeuvres, while witchcraft and religion introduce their own distinct resources, expectations and risks for characters.
For module creators
Publishing modules
Independent sales
Dominion Rules Licence 2.01 expressly authorises compatible works distributed free or for a price. An original module that depends on the rulebook can use this route without reproducing the entire system.
Conditions
Visibly include the compatibility notice and comply with section 6; compatible works are exempt from section 5. Changes to the rulebook itself must be published electronically under DRL. Non-intrinsic artwork is excluded.
Permission and sources
03
Read the rules
Read the rules Licence sourceLogos and credits
Logos identify the games listed and belong to their respective owners. Inclusion in this directory does not imply affiliation or endorsement.
Dominion Rules
Dominion Rules — Dominion Rules (proyecto / Dominion Games).
Original logo design, resized for the web.